Smartphone Based aDOT Treatment With Fixed-Dose Elbasvir and Grazoprevir in PWIDs
Hepatitis C, Medication Adherence

About this trial
This is an interventional treatment trial for Hepatitis C focused on measuring Addiction, Sustained Viral Response, Adherence, Adverse Effects, Direct Acting Antiviral Agent, Chronic Hepatitis C, Resistance Development, Methadone Clinic, Primary Care, Directly Observed Therapy, Randomized Controlled Trial, Resistance, Reinfection, Treatment Outcome, Patient Navigation, Multi-Site, Liver Disease, Intervention
Eligibility Criteria
Inclusion Criteria:
- HCV-infected (HCV RNA test above the limit of quantification at baseline)
- Genotypes/Subtypes: G1a or G1b
- Eligible for HCV treatment per 2016 AASLD/IDSA guidelines
- Willing to receive HCV treatment on-site at DoSA clinics
- Health care provider decision to treat patient with Zepatier-based therapy with or without ribavirin based on 2016 AASLD/IDSA guidelines
- Using illicit drugs (either opiates, cocaine, or benzodizepenes) within the last 6 months
- Age 18 or older
- Able to provide informed consent
- English or Spanish speaking
Exclusion Criteria:
- Known hypersensitivity (allergy) to elbasvir, grazoprevir, or ribavirin
- Pregnant or breast-feeding
Sites / Locations
- Albert Einstein College of Medicine Division of Substance Abuse clinics
Arms of the Study
Arm 1
Arm 2
Arm 3
Experimental
No Intervention
Active Comparator
AiCure App
Treatment As Usual
AiCure with gamification
Participants will use a-DOT technology called AiCure (a Smartphone App) to track ingestion of fixed-dose Elbasvir and Grazoprevir, 1 tablet, 50mg-100mg of each drug, respectively, daily for 12 weeks.
Participants will receive treatment for ingestion of fixed-dose Elbasvir and Grazoprevir, 1 tablet, 50mg-100mg of each drug, respectively, daily for 12 weeks without using the AiCure app.
Sub-group of participants will use a-DOT technology called AiCure (a Smartphone app) with gaming to track ingestion of fixed-dose Elbasvir and Grazoprevir, 1 tablet, 50mg-100mg of each drug, respectively, daily for 12 weeks. The gaming feature is to test whether competition encourages engagement and helps to increase adherence to the HCV medication.